
ABOUT ME
Howdy, I’m Meghan Johns.
I’m a Character Artist and 3D Generalist who recently graduated from Texas A&M University's Visualization major, with a minor in Art & Architectural History.
I work mainly in Autodesk Maya for 3D modeling and animation, while creating Character Models in Zbrush and Blender. For digital art, I use a mix of Procreate, Clip Studio Paint, and Adobe Photoshop to create my illustrations. I'm also versed in Adobe Illustrator, Premiere Pro, After Effects, and Substance Painter.
Through my work, I want to effectively create interesting and unique characters that explore a variety of stories; stories that haven’t been told to inspire the next generation of children and artists. I was inspired at a young age by Pixar and other animated stories, and I want to give that same wonder and awe I felt as a child to other children.
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If you would like to view my other portfolios, links are below:​


